Join with friends or play by yourself against the timer.

Joining over the internet should work for most people, but some VPNs and firewall setups may cause connection issues. The game is using WebRTC and STUN to offer some basic NAT traversal to allow players to connect with each other.

The game supports both keyboard/mouse and controllers, but the controller support is largely up to your browser.

Made for the Indie Den Godot Game Jam, September 2025.

Known issues as of 9/4:

  • Animations for the Goose are busted. I'm an idiot. Fixed with update on 9/4 with approval from Ethan (just the Goose, not the "I'm an idiot" part)
  • There's no feedback when there's an error joining a lobby. It just sits and doesn't actually tell you there was a problem. See my above statement about being an idiot.
  • There's something wrong with the music that causes it to loop on top of itself, but not in sync. If this happens you can mute the music in the settings menu (P key > Settings)
  • Sound effects aren't playing as expected or at all for some assets in the game.
  • General balancing needs more work. The Goose Honk ability is a little too powerful in this build.
  • Some situations can cause the game not to move back to the lobby as expected. This will be fixed in a post-jam update, but should you find yourself stuck you'll have to either exit using the menu ("P" key) or reload the game.

Please let me know if you see any other issues or bugs.

Updated 17 hours ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
Authoroxycleanman
GenrePlatformer
Made withBlender, Godot, Inkscape, Audacity
Tags3D Platformer, Animals, Multiplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)
MultiplayerAd-hoc networked multiplayer

Comments

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Well done! The audio is fun, the shaderlooks really nice and the camera pan at the beginning of each level is a nice touch :D 

Ok first of all, 100% the creeper goose at the window was development time well spent.

Secondly, I love the style of this! Took a little while to get the hang of it in single-player mode, I definitely still need more practise, but it should be enough experience to beat my husband in multiplayer when he gets off work and can join me :D

Thank you so much for playing! Please let me know how the multiplayer experience goes. It will work over the internet, but since it's just facilitating a connection between the host and clients, it will still allow local multiplayer on the same network as well (which is how I did most of my testing). This does mean that it has to go out on the internet for the initial connection setup, but all traffic after that flows between host/clients directly and will stay on the local network if that's where everyone is. I plan on adding a way to directly connect to local peers without needing the internet at all once the jam ends and I can make updates.